Capital building for beginners Edit
The capital for the football manager Kick it Out should of course also be included in the success plan. But how do you do it best?
Before you fill your team with superstars, you should first create the basis. That means building prestige and infrastructure. You get a little support if you visit the office every day. Here you get a check for mild on the first 30 visits every day. Use the Cups, which are intended for beginners and are protected from professionals, specifically the Junior Cup and the Amateur Cup A / B / C. You can see whether the salary of your squad is appropriate to the income from the games by clicking on the 'Account statement' option in the game.
Friendly matches are a very good way to generate capital for the first buildings. The most sensible and effective way is through away games in the 'free for all' category. Here you have good cards to meet a prestigious club with a fully-equipped stadium and thus get the right amount of money per game. A little bit of bitterness: In these games you are usually sent in double digits, which is not a problem. The income from these games is very comforting ;-)
Invest this money (see Getting Started) in the expansion of your venues, in sausage stands and beer stands. So you create the basis for better income at home games. With increasing prestige, viewer income and additional income from merchandising (fan shop) and catering stations (beer stall, sausage stand) also increase. Therefore, building prestige and a good infrastructure is the first priority. But also pay attention to your weekly costs, because every improvement in the infrastructure also entails weekly maintenance, which is payable every Sunday morning (assistant coach, fitness trainer, beer stand, fan shop, sausage stand, academy, etc.).
Making cash with player contracts Edit
Player contracts are a very good way to generate capital. Before you redeem contracts against a young player, you should definitely build the academy first. You can then upgrade the contracts before you exchange them for players. You can also make specialists out of your players in the academy before they are redeemed. These can be sold much better and more expensive than players without specialization.
In addition, you should consider the different player classes. A player in the silver class will reach a maximum strength of 70 and will be sold at best for a medium to high single-digit million contract (if it is a rare specialist, otherwise less). Gold players reach a maximum strength of 90 and can, at best, wash up to 100 million into the coffers. Platinum players can reach a maximum strength of 99 and can sometimes bring hundreds of millions. If you want to use player contracts to make money, think carefully about whether it is worthwhile to collect talent points for the next higher player class. Because in the academy you can upgrade any contract with talent points.
Warning, very important: never sell a player below value! In principle, the player comes from the academy untrained (except for some players from silver contracts). So you have to train them first before they come to their full strength and thus their full market value. Never sell them when they are fresh from the academy! Example: you create a platinum specialist in the academy. This will then appear in your squad with a strength of 40-49 and with +++. That means he will improve by at least 21 points. A platinum player will definitely create over 90 strength points, a top platinum specialist at least strength 97. If you sell such a player directly after generating it at 44 +++ on the transfer market, you are giving away millions over millions. Train the player (manually through the training center or with training camps) before selling them.
A player gets the highest possible market value with the strengths 74 +++ -78 +++, 84 ++ - 88 ++, or from 94+. Glass balls can be very useful here. Glass balls are available in the premium shop. If you do not have glass balls or do not want to spend real money on them, you should train the player until he can no longer improve before you put him on the transfer market. Sometimes you can find out by message directly after a manual training (whether successful or not) by the trainer and scout how much strength points the player can still achieve. The message ends up in your in-game mailbox with the subject 'Insight'.
Making cash on the transfer market Edit
Considerable profits can be made on the transfer market. But equally severe losses. There will always be managers who sell their players below value. If you spend a lot of time searching the market over and over again, you regularly come across bargains. Either you catch a player that a manager has put on the market in an untrained state (as mentioned, you should never do that) and thereby make a decent plus, or players who are trained but not yet trained (because the manager apparently does not know how strong the player is or underestimated the value).
For example, you will always find players who are at 90+ (from this strength you can only train players manually), but who often reach a high strength up to 99. In order to make such bargains, however, you have to be in possession of glass balls to see what strength the player will actually achieve. Otherwise you run the risk of making losses.
The optimal search setting for such a procedure is: Strength: 90, Age 16-30, Position: Never mind and then go through the individual specializations. This procedure is not worthwhile for normal players without specialization, the possible winnings are too small and a crystal ball is therefore too valuable. Also there are always managers who sell trained top players for an affordable price. Here you have to look in all strength regions, of course, but preferably from strength 97.
But be careful !: Successful trading on the transfer market is recommended for advanced players, as this can quickly backfire. You have to know which players are in demand, how the balance between supply and demand is for the respective player type and consequently what sales value you can expect. This process is dynamic and the values can change on a daily basis (not the fixed values of the players, but what is actually paid for the players by other managers). In KiO, too, the price is based on supply and demand!